Thursday, 12 September 2013

Uses and gratification theory

The 'Uses and Gratification' theory deals with the effect of people on the media. The theory describes mass communication, as it provides an approach that is audience-centered. It deals with how and why people adopt specific media to satisfy their needs.


Most of the theories on media explained about the effects media had on people. It is the theory which explains of how people use media for their need and gratification. In other words we can say this theory states what people do with media rather than what media does to people. Also this theory is contradictory to the magic bullet theory which states the audience is passive. According to uses and gratification theory, it is not so people make use of the media for their specific needs. This theory can be said to have a user/audience-centered approach .Even for communication (say inter-personal) people refer to the media for the topic they discuss with themselves. They gain more knowledge and that is knowledge is got by using media for reference. There are several needs and gratification for people they are categorized into five categories.
  • Cognitive needs
  • Affective needs
  • Personal Integrative needs
  • Social Integrative needs
  • Tension free needs
Cognitive needs:
People use media for acquiring knowledge, information etc., Among the audience some of them have intellectual needs to acquire knowledge this is not common to all only certain people have their need, each person have a different need for e.g. quiz programs on TV, in order to acquire knowledge and information you will watch news to satisfy the need, search engines in the internet, they make use of these to gain more knowledge. Particularly for the internet search engine they can browse for any topic under the run with no time restriction.
Affective needs:
It includes all kinds of emotions, pleasure and other moods of the people. People use media like television to satisfy their emotional needs.The best example is people watch serials and if there is any emotional or sad scene means people used to cry.
Personal Integrative needs:
This is the self-esteem need. People use media to reassure their status, gain credibility and stabilize. so people watch TV and assure themselves that they have a status in society for e.g. people get to improve their status by watching media advertisements like jewelry ad , furniture’s ad and buy products, so the people change their life style and media helps them to do so.
Social Integrative needs:
It encompasses the need to socialize with family, friends and relations in the society. For social interaction now a days people do not seems to have social gathering in weekend, instead they do such social interaction using media like the social networking sites like my space, facebook, orkut etc to satisfy their need.
Another example is you may not watch the particular serial regularly but because your friend watching, you also start watching so that you have common topics for discussion.
Tension free needs:
People sometimes use the media as a means of escapism and to relieve from tension, eg, people tend to relax watching TV, listening to radio and for satisfying their need for entertainment there by relaxing from all the tension, people watch films, films on TV etc.

People normally mostly 
 watch reality shows because:

  • It is more realistic
  • More interesting
  • In a way you can participate
  • For entertainment
  • New concepts
Relating back to my trailer, I think that most of these gratifications will link with what I am aiming to achieve. I believe that  my target audience will feel a sense of gratification when they see the one of my characters alive and fighting, being brave, strong and safe.

In the making of my trailer I will make sure that I consider and recognise the codes and conventions to catch my target audience's attention. I will also make sure that I get audience feedback through the process of my work, so that I can give my target audience a product that the would like and get a sense of gratification over.

No comments:

Post a Comment